![]() We have finished implementing new mechanics and are now working on fixing remaining issues. Next post will be about reworked Diplomacy, that brings clans, kingdoms, wars and alliances together in one system! Stay tuned! And to make navigating the all these layers(including cultures, kingdoms, cities and clans) simpler, we have added shortcuts for switching between map layers.Īnd that's not all! Check out these improved sprites and marvel at the work our artist, Hugo, has done. If one kingdom becomes too dominant, other kings will have a greater chance to form alliances and fight together.Įach alliance will have its own generated banner and color on the map. By being part of an alliance, population of these kingdoms will receive a boost to their stats and may also build more towers on higher alliance levels. Other addition to new systems will be Alliances!Īlliances offer a way for kingdoms to come together and form non-aggression pacts. Thank you for your ongoing support! While you wait for an update, we have one more post to share. We have plans(heh) to add even more plot types in the future, but those will come in later updates. There are currently several different types of plots available, including starting a war, creating a treaty, forming/breaking an alliance and inciting rebellion. (With life eraser, bombs, or Crabzilla lasers) These plans will take time to come to fruition, and players will be able to track their progress as they unfold.Īnd, of course, the fun part is that you will be able to handle it and direct your attention towards a king who intends to wage war against your favorite kingdom. However, with the new system, royal clan members will first create a plan before making any major moves.įor instance, they might initiate a plan to start a war, form an alliance, or even spark a rebellion. ![]() Prior to this update, diplomacy was happening behind the scenes, with players only able to see the results of the decisions made by kings and leaders. This mechanic brings everything together into one connected system, including clans, alliances, rebellions and wars. One of the major new features of the upcoming update is a brand new diplomacy system, which we're calling "Plans and Plots". In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process! Get ready for release that will come out very soon! This is also our final sneak peek post before release. We're currently beta testing the update with some players to ensure everything runs smoothly, and we've already fixed a lot of stuff! We won't reveal too much about each age just yet, but the names alone should give you an idea of what to expect! There will be 10 different Ages, each with a unique name and effects: The mood of kings/leaders will be influenced, leading to more wars or peaceful periods, and population fertility rates and food growth will be affected! Some Ages will bring harsh conditions and disasters, while others will introduce magic clouds and better environments for your people to thrive in. Instead, we've been working on an Ages System that will take your worlds through a series of years, each with its unique impact on the environment and civilizations. In WorldBox, time moves quickly, so adding a day/night cycle or seasonal changes like winter and summer wouldn't make sense. Other big feature of the upcoming update is new Ages System!
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